![]() I am questioning if they are fulfilling the right role. ![]() I do not want to judge whether I like a card frame or not. But before I start explaining what I think, I would like to clarify that all the critiques are not directed to the designers, or the design itself, but to the bigger concept. ![]() And as someone that also loves the game, I think he is really trying to make Magic a better game for everyone.īut as a graphic designer, I do think Magic’s visual design is somewhat not keeping up to its game design goals. It’s maybe the world’s most complex game ever made (with almost 20.000 unique cards printed), but they managed to split their development and design to both very enfranchised players and new ones, making the game still interesting for long time fans and accessible to anyone who is trying to become a player.Īlso, Mark Rosewater, their head game designer, is someone who really loves the game: Besides leading Magic’s design, he also runs polls everyday on twitter, releases two podcasts every week, writes an official article every week and answers lots of questions on any free time he has. To any game designer, Magic is an incredible tool. Magic is now in its 25th anniversary, and although there’s been some time since I haven’t played regularly anymore, this game still plays an important role in my life. It was 1996, and I was overwhelmed with a absolutely new concept of a fantasy trading card game. ![]() I have known Magic, the Gathering since I was 13. ![]()
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